static const uint8_t fs_draw_essl[302] =
{
	0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x01, // FSH.............
	0x00, 0x00, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x68, 0x69, 0x67, 0x68, // ..precision high
	0x70, 0x20, 0x69, 0x6e, 0x74, 0x3b, 0x0a, 0x70, 0x72, 0x65, 0x63, 0x69, 0x73, 0x69, 0x6f, 0x6e, // p int;.precision
	0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3b, 0x0a, 0x6f, 0x75, //  highp float;.ou
	0x74, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x62, // t mediump vec4 b
	0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x69, // gfx_FragColor;.i
	0x6e, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // n vec4 v_color0;
	0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // .in vec2 v_texco
	0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, // ord0;.void main 
	0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x69, 0x66, 0x20, 0x28, 0x28, 0x76, 0x5f, 0x63, 0x6f, // ().{.  if ((v_co
	0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, 0x20, 0x3d, 0x3d, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x29, 0x20, // lor0.w == 0.0)) 
	0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x64, 0x69, 0x73, 0x63, 0x61, 0x72, 0x64, 0x3b, 0x0a, 0x20, // {.    discard;. 
	0x20, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, //  };.  bgfx_FragC
	0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // olor = (v_color0
	0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, //  * float((.    (
	0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x73, 0x71, 0x72, 0x74, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, // 1.0 - sqrt(dot (
	0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, 0x76, 0x5f, 0x74, // v_texcoord0, v_t
	0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x3e, // excoord0))).   >
	0x3d, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,             // = 0.0)));.}...
};
static const uint8_t fs_draw_glsl[223] =
{
	0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, // FSH.............
	0x00, 0x00, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ..in vec4 v_colo
	0x72, 0x30, 0x3b, 0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, // r0;.in vec2 v_te
	0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, // xcoord0;.void ma
	0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x69, 0x66, 0x20, 0x28, 0x28, 0x76, // in ().{.  if ((v
	0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x77, 0x20, 0x3d, 0x3d, 0x20, 0x30, 0x2e, 0x30, // _color0.w == 0.0
	0x29, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x64, 0x69, 0x73, 0x63, 0x61, 0x72, 0x64, // )) {.    discard
	0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, // ;.  };.  gl_Frag
	0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // Color = (v_color
	0x30, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, // 0 * float((.    
	0x28, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x73, 0x71, 0x72, 0x74, 0x28, 0x64, 0x6f, 0x74, 0x20, // (1.0 - sqrt(dot 
	0x28, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, 0x76, 0x5f, // (v_texcoord0, v_
	0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x20, // texcoord0))).   
	0x3e, 0x3d, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00,       // >= 0.0)));.}...
};
static const uint8_t fs_draw_spv[730] =
{
	0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc4, 0x02, // FSH.............
	0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00, 0x6b, 0x00, // ....#.........k.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................
	0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4
	0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50..............
	0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma
	0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x45, 0x00, // in....4...8...E.
	0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................
	0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, // ................
	0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x34, 0x00, // ..main........4.
	0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0......
	0x05, 0x00, 0x38, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..8...v_texcoord
	0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x45, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, // 0.....E...bgfx_F
	0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x34, 0x00, // ragData0..G...4.
	0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x38, 0x00, // ..........G...8.
	0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x45, 0x00, // ..........G...E.
	0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, // ................
	0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, // ..!.............
	0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, // ...... .........
	0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0e, 0x00, // ................
	0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // ..........+.....
	0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x23, 0x00, // ..............#.
	0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.......).....
	0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // .? ...0.........
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x30, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...0...4.....
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, // .. ...7.........
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...7...8.....
	0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // .. ...D.........
	0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;...D...E.....
	0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ..6.............
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=.
	0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x3d, 0x00, // ......5...4...=.
	0x04, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x51, 0x00, // ......9...8...Q.
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x03, 0x00, // ......a...5.....
	0x00, 0x00, 0xb4, 0x00, 0x05, 0x00, 0x23, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x61, 0x00, // ......#...b...a.
	0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........d.....
	0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x62, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x64, 0x00, // ......b...c...d.
	0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x63, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x01, 0x00, 0xf8, 0x00, // ......c.........
	0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x67, 0x00, // ..d...........g.
	0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x83, 0x00, // ......B...9.....
	0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x67, 0x00, // ......h...)...g.
	0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x06, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x01, 0x00, // ..........i.....
	0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x8e, 0x00, // ..0.......h.....
	0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x69, 0x00, // ......j...5...i.
	0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x00, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, 0xfd, 0x00, // ..>...E...j.....
	0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,                                     // ..8.......
};
static const uint8_t fs_draw_mtl[538] =
{
	0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x02, // FSH.............
	0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, // ..#include <meta
	0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, // l_stdlib>.#inclu
	0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, // de <simd/simd.h>
	0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac
	0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // e metal;..struct
	0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, //  xlatMtlMain_out
	0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, // .{.    float4 bg
	0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, // fx_FragData0 [[c
	0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, // olor(0)]];.};..s
	0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, // truct xlatMtlMai
	0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n_in.{.    float
	0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // 4 v_color0 [[use
	0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // r(locn0)]];.    
	0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // float2 v_texcoor
	0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, // d0 [[user(locn1)
	0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, // ]];.};..fragment
	0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, //  xlatMtlMain_out
	0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, //  xlatMtlMain(xla
	0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, // tMtlMain_in in [
	0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // [stage_in]]).{. 
	0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, //    xlatMtlMain_o
	0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // ut out = {};.   
	0x20, 0x69, 0x66, 0x20, 0x28, 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, //  if (in.v_color0
	0x2e, 0x77, 0x20, 0x3d, 0x3d, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x7b, // .w == 0.0).    {
	0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x64, 0x69, 0x73, 0x63, 0x61, 0x72, 0x64, // .        discard
	0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x28, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // _fragment();.   
	0x20, 0x7d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, //  }.    out.bgfx_
	0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x76, // FragData0 = in.v
	0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x2a, 0x20, 0x73, 0x74, 0x65, 0x70, 0x28, 0x30, // _color0 * step(0
	0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x6c, 0x65, 0x6e, 0x67, 0x74, 0x68, // .0, 1.0 - length
	0x28, 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, // (in.v_texcoord0)
	0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, // );.    return ou
	0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00,                                     // t;.}......
};
static const uint8_t fs_draw_dx11[502] =
{
	0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x01, // FSH.............
	0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x91, 0x41, 0x01, 0xce, 0x8e, 0x94, 0xbb, 0xce, 0x74, 0xc0, // ..DXBC.A......t.
	0x53, 0x6c, 0xcf, 0x1a, 0x1a, 0x1d, 0x01, 0x00, 0x00, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x03, 0x00, // Sl..............
	0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS
	0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, // ..............b.
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................
	0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO
	0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD
	0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,.........
	0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // .. .............
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, // ..........SV_TAR
	0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x04, 0x01, 0x00, 0x00, 0x40, 0x00, // GET...SHDR....@.
	0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, // ..A...b.........
	0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...2.......e.
	0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, // ... ......h.....
	0x00, 0x00, 0x18, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x10, // ..............:.
	0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, // .......@........
	0x04, 0x03, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x07, 0x12, 0x00, // ................
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, // ......F.......F.
	0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ......K.........
	0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x12, 0x00, // ................
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........A.....
	0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x1d, 0x00, 0x00, 0x07, 0x12, 0x00, // ...@.....?......
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, // ...............@
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ................
	0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ...........@....
	0x80, 0x3f, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, // .?8.... ........
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>.
	0x00, 0x01, 0x00, 0x00, 0x00, 0x00,                                                             // ......
};
